Celebration of the Use of Virtual Reality to Improve Housing for the Elderly and Disabled

University Park, PA.  On Tuesday, May 3, 2011 at 10a.m. Penn State’s Department of Architectural Engineering and its Smart Spaces Center for Adaptive Aging in Community celebrated progress made in a coordinated effort to reduce the cost of housing for Pennsylvania’s elderly and disabled residents today and in the future.

The celebration took place at the virtual reality Immersive Construction (ICon) Laboratory. The celebration:

  1. Demonstrated the use of full-scale 3-D virtual models on large display screens for evaluating cost-effective designs to allow for aging in place. The animated model, based on the Blueroof  Technologies housing initiative in McKeesport, PA, is the work of graduate student Sonali Kumar. The virtual reality approach allows for an avatar to enter the wheel-chair accessible cottage and evaluate tasks such as making coffee in a kitchen to appropriately design for residents who desire housing where they can grow old without having to move to a costly institution.
  2. Allowed participants to meet the leaders of Blueroof Technologies in McKeesport, PA using a live video connection.  Blueroof is using prefabricated housing with embedded sensors for improving user interaction with their residence.  The environment can inform a resident when to take medication, monitor for falls (then, call 911 if the resident slips in the shower and does not get up), and provide televised links to medical facilities reducing routine medical care cost.
  3. Show the work of the Computer Integrated Construction Research Program, directed by John Messner, associate professor of architectural engineering,  focusing on the application of advanced computer modeling to improve the design, construction, and operation processes for buildings.
  4. Present the work of architectural engineering students  trained in using 3-D experienced-based design.  Virtual modeling is rapidly becoming an important tool for the construction industry, providing the ability to make changes in health care and other facilities before construction actually takes place.
  5. Provide an opportunity for residents of Addison Court, a State College independent living facility for elderly and disabled individuals, to see what the future will bring and serve as critics who can use their life experiences to aid in the design process.
  6. Highlight the work of  Penn State’s Smart Spaces Center, directed by Richard Behr, who leads an interdisciplinary effort to address the needs of the rapidly increasing number of baby boomer Americans who wish to age successfully in their own homes.
  7. Recognize contributions made by the Raymond A. Bowers Program for Excellence in Design and Construction of the Built Environment, the Smart Spaces Center, the Partnership for Achieving Construction Excellence, and other private and public organizations working with Penn State to improve life for Pennsylvania’s elderly and disabled.
  8. Using a scooter from Amigo Mobility, Blueroof will begin to experiment on how to help residents with mobility disabilities make better use of the technology around them. The Amigo scooter will have an iPad 2 and other remote devices so residents can turn the lights on and off and perform other functions without leaving the chair.
After Florida, Pennsylvania has the highest per capita of elderly of any state in the union. Not all news about health care costs is bad news. Come learn about some of the good news.
Computer Integrated Construction Research Program:
Immersive Construction Lab (ICon Lab):
Smart Spaces Center:
Immersive Construction Lab
306 Engineering Unit C
University Park, PA 16802

Virtual reality cuts costs and increases satisfaction

Put on your 3-D glasses
The following appeared in HME News, the publication for the home medical industry, on July 26, 2011. This year and last, I asked the residents of Addison Court, the low-income apartment for disabled and elderly in State College where I live, to attend a demonstration at the Immersive Construction Lab, described here. One of the participants was Lilian Hutchison, who celebrated her 87th birthday in January. No one can say for sure whether Lilian would have fallen several times in her apartment if this kind of technology were in place. However, the hope is that the future will be kinder to those of us who can benefit from design which residents are able to modify in advance. 

The projectors behind the three, 8-foot screens show a virtual reality world that can improve the environment where home medical equipment HME is used. Professor John I. Messner’s Immersive Construction (ICon) Laboratory at Penn States Architectural Engineering Department is a dark, windowless room where the healthcare facilities being viewed seem so real there is a special world for it: immersion.

When Kaiser-Permanente began constructing a medical building in downtown Washington, D.C., pharmacists traveled 140 miles to State College to see how their workplace would appear. Among their suggestions: a partition so when two patients are served simultaneously, their privacy is insured.

There is substantial growth in constructing healthcare facilities from hospitals to housing for the elderly. Previously, a model of how a building would look required physical materials like wood and nails. By comparison, virtual reality offers interactive models early in the design process. The resulting efficiency and cost savings (making changes to a building before it is built) are creating a boom in the use of virtual reality in the architectural, engineering and construction (AEC) industry. Expectations exceed the ability of the AEC industry to have virtual reality applications ready as quickly as desired.

 

Gala with residents of Addison Court at the Immersive Construction Lab


Sonali Kumar, a graduate research assistant at Penn State, is developing a 3-D model for an independent living facility for elderly and disabled individuals based on the concept of experience-based design. Experience-based design often refers to a body of academic literature, primarily health-care related. Designers are urged to consider the perspective of the individuals who build, maintain, work and reside in the facility, including patients and residents. A common example is the decision of a Philadelphia hospital to build its bathrooms closer to patients beds.

My perspective on Sonali’s effort comes from my status as a disabled resident of a primarily elderly independent living facility. For example, I look at an early version of Sonali’s model showing a bathtub in the bathroom and say, No. There should be a roll-in shower here. I show an early prototype to Travis Barr, co-owner of T & B Medical here in State College. While fixing my scooter, Travis says, “There should not be cabinet doors in the kitchen. Doors are a nuisance for people with disabilities.”

Sonali’s model is based on a Blue Roof Technologies cottage in McKeesport, Pa. Pennsylvania has a larger number of elderly people in its population than any other state except Florida. The need for elderly housing is acute. In McKeesport, where the factory for steel pipes closed down leaving a near-ghost town and an elderly population of more than 20%, Robert Walters, a retired Penn State professor, created Blueroof. The cottages are constructed of pre-fabricated housing and have special sensors inserted in the walls to remind residents when to take their medicine (the walls talk) and to call 911 if a resident falls and does not get up in a timely fashion.

Sonali’s model of a Blue Roof cottage makes use of interaction, the most significant new development in virtual reality. Look at the screen shot Sonali took of the power chair inside the kitchen of her model cottage. For those readers who have not spent their productive hours playing video games, an avatar is a virtual reality representation of an actor functioning in a 3-D environment. The avatar in the Sonali’s kitchen is a power chair. The power chair makes coffee and toast, opening the refrigerator door to get eggs and milk, and scrambles eggs on a stove the avatar has just turned on. Interactivity is key to understanding how practical people in the construction industry have come to use 3-D technology for practical purposes.

Interactivity is arrived at slowly as Sonali experiments with a wide range of software. I suggested that Sonali replace the 3-D power chair with a scooter. In my experience, a scooter is more mobile and less likely to damage walls and take bathroom doors off their hinges. I ask a manufacturer to provide a 3-D scooter file, but for reasons I cannot explain (because I do not understand), the file does not yet open. Sonali explains, “We are in the process of integrating the computer model obtained from Amigo Mobility.” Keep your 3-D glasses on and await future developments.

Joel Solkoff writes about disability issues from a customer perspective. He is an adjunct research assistant at the Department of Architectural Engineering at The Pennsylvania State University.

 

 

Sonali Kumar, virtual reality modeller and designer

Sonali Kumar created this 3-D model of the Blueroof Cottage using AutoDesk’s Revit virtual reality imaging tool a Unity gaming engine. See Unity’s 3-D website: http://unity3d.com/create-games/?gclid=CPnkpYKZnK0CFVCR7QodWnKPnw.

As the authoritative Wikipedia notes: ”

A game engine is a system designed for the creation and development of video games. There are many game engines that are designed to work on video game consoles and personal computers. The core functionality typically provided by a game engine includes a rendering engine (“renderer”) for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, and a scene graph. ”

http://en.wikipedia.org/wiki/Game_engine

What does this mean and how does it apply to the problem of designing low-income housing for disabled and elderly Pennsylvanians, Americans, and citizens of the world.?

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Sonali Kumar in her office next to her model Blueroof Cottage

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Developing an experienced-based design review application for healthcare facilities using a 3d game engine

From The Journal of Information Technology in Construction (Icon). a peer-reviewed scholarly journal on the use of IT in architecture, civil engineering and facility management.

PUBLISHED: January 2011

EDITOR: Turk Z

Sonali Kumar, Graduate Research Assistant,
The Pennsylvania State University, University Park, PA, USA
[email protected]

Matthew Hedrick, Graduate Student
The Pennsylvania State University, University Park, PA, USA
[email protected]

Christopher Wiacek, Graduate Student
The Pennsylvania State University, University Park, PA, USA [email protected]

John I. Messner, PhD The Pennsylvania State University, University Park, PA, USA
[email protected]

SUMMARY:Virtual Prototypes are increasingly being used during design reviews of specialized buildings such as healthcare facilities. However, most of these virtual prototyping approaches do not allow the reviewers and end users to interact directly, in real-time with elements and objects within the virtual model. This paper focuses on a method to combine the use of 3D game engines with the emerging experience based design approach for healthcare facilities to develop a systematic approach to scenario-based design review of healthcare facilities in an interactive virtual environment. First, a virtual facility prototyping framework for rapid creation of a scenario based design review system is defined. Next, strategies to implement this framework to develop an Experience based Virtual Prototyping Simulator (EVPS) application are described. Design information workflows were developed and tested between various BIM authoring tools and the Unity game engine that is used for developing the interactive virtual prototype system. Finally, some lessons learned and issues are highlighted that help direct future research and implementation.

For complete text see: http://www.itcon.org/cgi-bin/works/Show?2011_6

–From Special Report: Use of Gaming Technology in Architecture, Engineering and Construction.

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Sonali Kumar on television

Here Sonali discusses a virtual reality model she is creating for a new children’s’ hospital at Hershey Medical Center by the Fox affiliate WPMT Channel 43 serving York, Harrisburg, Lancaster and Lebanon, PA. The program aired Tuesday, March 6, 2012, at 10pm.
http://www.fox43.com/health/building-blocks/

Scroll to the right to building blocks dated 3/6.

Special 3-D Construction Session to Reduce Health Care Costs and Improve Quality, PARF Conference

University Park, PA – On Thursday, September 22, at 9:30 a.m. Penn State’s Department of Architectural Engineering  hosted a session entitled “Using Virtual Reality to Construct/Remodel Health Care Facilities & Independent Housing” in the Alumni Suite at the Nittany Lion Inn. [Listen to the entire session at the end of this posting.]

The session is part of the Pennsylvania Association of Rehabilitation Facilities’ (PARF) annual conference which defines the agenda for the Commonwealth’s disability community. PARF is a statewide organization of facilities serving individuals with physical, mental, social and/or emotional disabilities.  This year, for the first time since PARF was established in 1969, the organization has reached out to Penn State’s Architectural Engineering Department for its expertise in virtual technology. Gene Bianco, PARF’s CEO and President explains, “I was impressed by the ability of 3-D and 4-D technology to help our membership cut costs while increasing quality.” [3-D provides images that appear life-life in three dimensions; 4-D adds time as a dimension, and so, when building a home for the elderly, provides the viewer with the ability to see the construction of the building during intervals, for example, of 3, 6, and 12 months.]

Panelists

Panelists for the virtual reality session include architectural engineering professors Richard Behr and John Messner. Behr, as director of the Smart Spaces Center for adaptive aging in the community, has been called one of the country’s early prophets of the concept of “aging in place” as a way of preserving individual dignity and saving the considerable costs involved in institutionalization in assistive living facilities.

Messner, who as director of the Computer Integrated Construction (CIC) Research Program, has been using virtual reality to involve end users in the design to create hospitals, health care facilities, and housing for the elderly and disabled.

Panelist Sonali Kumar, a graduate research assistant to Messner,  demonstrated two aspects of virtual reality directly related to the members of the audience who have signed up for this session. The first aspect is the work she has done in creating an animated 3-D model of a residence designed for an elderly family whose members may have a disability or may develop one over the course of the aging process.

The second aspect Kumar demonstrated is experience-based design, a generic description of a body of academic literature that focuses on the importance of consulting with users in the design process. There are a number of users and end users affected by the way health care and facilities for the aging are designed. They include, for example, residents of the facility, health care providers, maintenance personnel, and people involved with the construction. Kumar’s final model will reflect observations from elderly residents of Addison Court, a State College residence for the elderly, planned critiques from a member of the deaf community, and comments from the mobility disabled community. Kumar changed the model to reflect changes from a wheel chair-based observer who suggested replacing an additional bathtub with a roll-in shower.

The fifth and final panelist Joseph Fagnani provided the prospective of a likely resident of an independent living facility for the aged. Fagnani is an Altoona, Pa based visual disabilities advocate who has been legally blind since childhood. Fagnani has the understanding and skill to provide design suggestions to a model intended to visualize how construction takes place even though he is blind. One of Fagnani suggestions is that controls for the stove use voice synthesis to inform residents when burners are turned on and whether the heat is low, medium, or high.

Audience participation

The following  organizations were represented by audience members who signed up for the session:

Transitional Services, based in the Pittsburgh area,  provides up to 240 units of permanent housing in addition to temporary housing and services for individuals with mental disabilities leaving state mental facilities. The organization has $7.5 million in operating expenses and serves 390 individuals. http://www.transitionalservices.org/index.php

Clearfield-Jefferson Mental Health/Mental Retardation Program. With an annual budget of $4 million from federal and state sources, this organization provides a wide range of mental health services including housing. Participant Susan Hartzfeld, Intellectual and Developmental Disabilities (IDD) Director points out that her organization’s name will soon change to reflect legal and other requirements that the “r word is an inappropriate and insensitive designation.” http://www.cljmhmr.com/

JEVS Human Services, based in the Philadelphia area,  serves more than 20,000 individuals each year. According to participant and JEVS Director Jill Rogers, the organization plans new housing construction for the up to 25 elderly and disabled residents and is looking forward to learning how virtual reality “can be a useful tool.” http://www.jevshumanservices.org/

Spectrum Community Services, based in Berks and Carbon counties, was originally founded in 1979 by a group of parents who were looking for living arrangements for their grown children with intellectual and developmental disabilities. In addition to a variety of housing options, SCS also provides support services. http://www.spectrumcommunityservices.org/

Allied Services, serving the Scranton/Wilkes-Barre area, provides rehabilitation medicine, senior care, home health care, and vocational and residential services. The organization, which serves nearly 5,000 people a day, is the largest employer in northeastern Pennsylvania. http://www.allied-services.org/

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Special thanks to Joseph Fagnani for not only participating, but for recording the session and making it available. http://www.altoonamirror.com/page/content.detail/id/530388/Blind-man-looks-past-disability-to-help-others.html Of course, thanks to BCC without whom this would not be here.

[powerpress]

Second Life: Virtual World Special

John J. Meier, science and math librarian at Penn State, and guest blogger
Editorial note: Of course what everyone wants to know these days is what effect will  Zynga have on Second Life? (Readers are encouraged to provide answers.) What follows is a guest blog by John J. Meier,  assistant librarian at Penn State‘s Physical and Mathematical Sciences Library providing background on Second LifeThis originally appeared in Voices of Central Pennsylvania with the title, “PSU’s Second Life Encourages Students to Get One.” 
When I was trying to get a better understanding of the effectiveness of Sonali Kumar’s 3-D model of Blueroof Housing for disabled and elderly individuals, John introduced me to Second Life as a quick and free way of being immersed in a virtual world through the use of an avatar who shares this world with millions of avatars controlled by millions of globally immersed participants. Psychologists and human resources specialists use one of Penn State‘s islands in Second Life‘s 3-D universe to provide counseling to students in emotional distress.
This avatar is Speedy Przhevalsky.
Second Life his name is Polish
Speedy is getting ready to change his appearance. I once spent two days trying to decide among a startling number of options regarding the size and shape of his ears, nose, eyes and so on until there was too much to decide and I decided to send him off to walk, run, fly, explore, buy, create, receive virtual therapy, and eventually convince me that he is more real than I am. 
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Second Life’s Virtual World Includes a Detailed Alternate Reality at Penn State
by
John J Meier, Science Librarian, Physical and Mathematical Sciences Library at Penn State
The future has made a great deal of promises, mostly through the voice of science fiction films and books, but we have yet to see flying cars or man on mars or The Matrix.  Or maybe we do have that last one after all.  In the eponymous film, The Matrix was a fictional world generated by computers, a virtual reality where every living person existed and some could fly and dodge bullets.  There is actually a computer generated virtual world where anyone CAN fly and interact with other people in another Earth, it is Second Life.
Second Life is a computer program, available for free download, which allows anyone to enter and interact in the virtual world of Second Life via broadband Internet access.  Unlike some online worlds, such as the popular World of Warcraft, Second Life has no monthly fees for the basic user.  The money used in-game, “Linden dollars,” can be purchased with real money and provides the company behind the game with a source of income.  They also lease the virtual real estate to individuals and organizations on a monthly basis.  You must be 18 years or older to play Second Life, though there is a Teen Second Life in a similar virtual world for 13-17 year old users.  Second Life has considerable “adult content,” which has areas specifically set aside in the game recently.
Each user sets up an avatar to use in the game, which is a representation of them in the game world.  These avatars are often human looking, but can be anything such as an animal or fantastic creature or even an inanimate object.  The avatar acts as the person controlling them:  conversing with other avatars by chat, sometimes known as instant messaging; walking, flying or teleporting around the virtual world; or interacting with other objects in the world, such as chairs or buildings.  Objects are created for the world by the users of the game and through a special programming language called the Linden Scripting Language. These objects can also move and operate on their own.  This allows for creation of items like cars, clothing with moving images, or almost anything imaginable.
While Second Life could be called a computer game, there is no winner or official goals.  Success is measured in some similar ways to real life, such as money and property as well as respect in the community.
Creativity is highly prized and since the cost of creation is mainly time, it is possible for anyone to be successful.  Interactions in the game can even be recorded as videos, which spread outside the game as movie shorts or music video remixes.  Since avatars can also be customized, the appearance of other users in itself reflects a dramatic diversity and can challenge the expectations of a novice user.  Despite the seemingly limitless possibilities, Second Life seems more like the real world than many other virtual worlds and online games.  Most avatars look human and objects are often those found in the real world at their normal scale.
Much of the real estate in Second Life is the property of organizations or companies, which often purchase one or more of the standard “island” sized properties.  They often use this land to create a virtual presence in the world as a way to engage customers, interest potential employees, or to conduct meetings and informational events.  In a global economy and worldwide commerce distance is often the limit, though it has no meaning in a virtual world where travel is instantaneous.
Penn State has a number of islands in second life: an island for the College of Information Sciences and Technology (IST), an island for the Penn State Berks Campus, an island for the Penn State World Campus and an island in Teen Second Life for the Penn State Admissions Office. 
Since almost any object can be created in second life for only the cost of time, it is often used to create a presence for a real institution or service.  It can also allow users from across the world to interact in a similar environment to the real world. Research projects in Second Life can also take advantage of the large-scale social and economic interactions going on between the millions of registered users.
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Copyright © 2011 by John J. Meier

Aging Baby Boomers Like Me Need Housing: Think of this as an eccentric table of contents

Naturally, I begin with myself. The primary theme of my website is based on a scholarly body of literature known as experienced-based design which for the layperson, such as myself, means that I should have a role in the design of the world I live in.
1. For an attempt at a coherent presentation of me: see https://joelsolkoff.com/posts/about-me/ and if you want to read my resume, click on the hotlink where my name appears.
2. My focus. Specifically, I am focusing on two separate worlds (or perhaps world views would be more correct); namely:
  • Reality: the design of housing for elderly and disabled individuals such as myself
  • Virtual reality: the tool that makes it possible, economical, and more efficient to create a 3-D model that can be used as a template for the massive construction effort required to house the elderly population here in Rust Belt, PA, and as we age; we “baby boomers” who constitute the largest generation in our country and indeed the world’s history. Stay tuned for more on this demographic reality and its impact.
3. Location.
McKeesport, PA is the unlikely location for a presentation of how the reality of technology currently being constructed should serve as a model for the future. The overriding example presented here is a non-profit corporation Blueroof Technologies founded 10 years ago, where I spent three days and two nights in December as the first invited guest at the Blueroof Experimental Cottage shown here with Blueroof’s founders on the front porch (a front porch identified by elderly residents as being significant to their sense of well-being):
 blueroof founders
Next is a photograph of next door in decaying McKeesport. Notice that the road and sidewalk are rotting, and the door and everything else about the building has been demolished, but the wheelchair-accessible curb cut is brand new. (Stay tuned for more on McKeesport‘s curb cuts to nowhere.)
The principal characters in this encomium to Blueroof’s founders are Dr. Robert Walters, (left) a former engineering professor at the local campus of Penn State, and John Bertoty, a retired principal of the local high school.
A lengthy profile of John Bertotoy (scan the words; look at the pictures) is available: https://joelsolkoff.com/blueroof-reality/john-bertoty-at-blueroof/
My under construction profile of John’s cofounder reads: “Robert Walters is the kind of engineer who collects more data than he knows what to do with, but wants more.” Bob currently is collecting data on the number of times the residents of a non-experimental Blueroof residence open their refrigerator doors.
Assume your 86-year-old mother is living alone in an apartment (which is basically what a Blueroof Cottage is). If she has not opened her refrigerator door for three days, that indicates something is wrong. The wired cottage alerts you in a timely fashion and you are able to get there before three days, whatever default Bob contrives. Instead of arriving at Mom’s residence to find her passed out on the floor, requiring an ambulance and who-knows-what, you are able to get over there and help your mother out.
This is a device Bob contrived to measure activities of daily living (ADL) and signal alarms and phone calls for help. The wireless BlueNode System (motion detectors and other sensors not shown, nor the refrigerator):
University Park, PA. is a two and a half drive east and north from McKeesport. Here the Penn State Department of Architectural Engineering (AE) is home of the Smart Spaces Center for Independent Living, an interdisciplinary group which has the capability to help Bob Walters process the data he obtains and find useful applications.
One place where Bob’s data are applied is in the AE Department’s Immersive Construction (ICon) Lab and now is the time to put on your 3-D glasses:
The principals at University Park are:
Dr. Richard Behr, Director of the Smart Spaces Center for Independent Living and professor of architectural engineering.
Dr. John Messner, director of the Computer Integrated Construction (CIC) Research  Program (which includes custodianship of the virtual reality lab) and professor of architectural engineering.
[No, I do not know why John and Sonali’s photos came out larger than Rich’s and my wonderful IT guru is asleep. Who wouldn’t be at this hour?]
Sonali Kumar, graduate assistant to John M. and the 3-D modeller who turned me into a virtual reality avatar.
Now more on each:
Dr. Richard Behr has been the prime visionary on all of this. As Director of the multidisciplinary Smart Spaces Center, Rich has been a prime mover in the effort to foster aging in place long before it because a recognized goal. He has focused on retrofitting existing residences so the elderly could continue to live in their traditional homes and in supporting the development of Blueroof and the use of virtual technology in Dr. Messner’s CIC Program.
“These technologies,” Dr. Behr writes, “are often grouped into three broad categories based on their function and value: those which
(1) address safety at the environmental level,
(2) secure health and wellness at the individual level, and
(3) enable social connectedness at the community level .”
Dr. John Messner uses virtual technology to design health care facilities. Shown here are pharmacists from the Washington, D.C. area viewing a Kaiser Permanente health care facility not yet constructed. The pharmacists drove from DC to State College (quite a schlep, try it sometime) to view their future workplace and make important design changes before building began.
Sonali Kumar built this 3-D model of me as an avatar getting ready to take a shower:
avatar in shower
Sonali is completing her doctoral work on experienced-based design, which this is. As I keyboard this posting, I frequently glance at her award-winning poster entitled “Experience-Based Design  Review of Healthcare Facilities Using An Interactive Prototyping System.” Shown here is one of the experienced-based design consultants Sonali used to research the effectiveness of an interactive prototyping system, Lilian Hutchison, my 87-year old neighbor:
4. Baby Boom Demographics
One out of every four Americans is a part of the Baby Boom generation which the U.S Census Department defines as those 76 million Americans born between 1946, the year after World War II ended, and 1964 when prodigious use of birth control and other factors caused the annual birth rate to fall below 4 million.
The first baby boomers have already begun to retire despite the fact that most jobs in the United States are held by baby boomers. When the members of my generation give up their jobs a whole slew of disaster scenarios appear—whether you go to the U.S. Census Bureau’s excellent website or consult Google’s index and find this expression of impending disaster:
5. Who is the primary audience for this information? Why it is the Ford Foundation, based in New York City which has demonstrated a tradition of providing funding for significantly innovative projects that improve the lives of indigent, elderly, and disabled individuals throughout the world (and the world includes the United States).
“Completed in 1968 by the firm of Roche-Dinkeloo, the Ford Foundation Building was the first large-scale architectural building in the country to devote a substantial portion of its space to horticultural pursuits. Its well-known atrium was designed with the notion of having urban greenspace accessible to all, and is an example of the application in architecture of environmental psychology.” –Wikipedia (of course)
How do I know of the Ford Foundation’s excellence when it comes to recognizing innovative excellence. In 1981, I worked for then Ford President, the distinguished  Franklin Thomas who also chaired a major Rockefeller Foundation (also good guys) report South Africa: Time Running Out, The Report of the Study Commission on U.S. Policy Toward Southern Africa. http://www.foreignaffairs.com/articles/35145/jennifer-seymour-whitaker/south-africa-time-running-out. I wrote chapter 13.
Ford has a tradition of distinguished leadership exemplified by McGeorge Bundy, who left Lyndon Johnson’s White House to become Ford’s President.
Today, the President of Ford is Luis Antonio Ubiñas. His official biography notes: “Prior to joining the Ford Foundation, Luis was a director at McKinsey & Company, leading the firm’s media practice on the West Coast. He served technology, telecommunications and media companies, working with them to develop and implement strategies and improve operations. Much of his work focused on the opportunities and challenges represented by the growth of Internet and wireless technologies.”


Won’t ride ‘em cowboy: This is my final column

Note: The following is the text of my February, 2011 column at Voices where I announce the end of my From Where I Sit column. The hard copy text, complete with a photograph of me, is available at newsstands in Centre County. I am reproducing it here for two reasons. First a reader insisted that I was required to explain my rationale more fully or, in her words, “face a grilling.” I therefore intend to call my next blog Grilling in which I not only explain but provide the reader with reassurance that the issues of the elderly and disabled will continue to be covered at Voices–only not from me. Not within the context of this From Where I Sit monthly column. Writers interested in covering such subjects are requested to get in touch with me at the email address below.]

The handler applies the fully charged cattle prod to the rear of a bull bred for ferocity. The cowboy—Slim really is his name—holds onto his hat with his left hand. In his right hand are the reigns, two strips of leather held on tightly at first, but capable of falling apart to help the rider jump away from the bucking bull to safety after the regulation eight second ride is complete.

The maximum score is 100 points; 50 for the rider and 50 for the bull. A mean angry bull is the most desirable because he gives the rider the opportunity to make the most money. This bull is mean. When the bull jumps higher after the cattle prod, Slim smiles with optimism. The gate leading to the ring fails to open. Historically, when the gate sticks, a confined maddened bull has been known to break both legs of a rider. Slim, who attended rodeo schools, is aware of the danger.As a reporter at the World Series of Rodeo at Oklahoma City (before it moved to Los Vegas), I am sitting next to the handlers on the inside wooden planks of the chute. It took considerable effort to get permission to be this close to Slim—close enough to watch his pupils dilate into huge ovals displaying a fear he cannot disguise. The lead handler asks Slim if he would like to wait 20 minutes before beginning the ride. Slim nods him off. The gate opens.

Sometimes it is prudent to know when to give up. I have been writing this column since October, 2009. One reader observed that my columns made her suspicious because of their apparent clarity, establishing a formula where I said clearly what I was going to write about and wrote it. She asked if I were hiding something amid this seeming clarity. I have been hiding my overall intention; namely, the necessity for the physically disabled, regardless of age, to achieve independence—independence for those of us whose bodies may not work, but whose minds do. The requirements for getting a good job include the tools to do the job, the income necessary to get off public assistance, and the opportunity to develop our talents so we can improve the nation’s economy. This is a complex set of tasks and does not fit neatly onto a piece of paper affixed with a magnet to the refrigerator.

For those of us unable to walk, hear, or see the first task of necessity must be to rid ourselves of anger or at least pretend it isn’t there. Whatever the virtues of expressing how I feel, I have learned that when I am angry in public, I am on the express lane to defeat.

The Roman poet Catullus wrote, “I love and I hate. Do not ask me why I do so, but I am in torment.” Often when I write this column I am overwhelmed by the fluctuations (depending on my mood over the day) of love and hate projected on to a specific person or situation. Often I write multiple drafts of the same column, each thousands of words long until the emotion subsides and I can describe calmly a discrete 800 word section of my overall objective.Today’s current political situation leads me to despair that independence for individuals with physical difficulties will not come in my lifetime. It will not come because Democratic and Republican leaders do not regard it as a priority given our country’s other pressing problems.

Fortunately, I have the opportunity to leave my anger with the present and work on a training program at the virtual reality lab where Dr. John Messner has been creating 3-D programs showing how to construct accessible buildings before workers even begin to dig the foundation. Specifically, I am working with Sonali Kumar on what she calls “the bleeding edge” of technology to design models for independent elderly housing.

I am providing advice based on my experience as a disabled person who lives in independent elderly housing. Instead of maintaining the self-destructive illusion that I know more than everyone else, I am returning to a land of technology where what I don’t know fills the air like the thick steam on the top bench of a Turkish bath. There is so much to learn and all of it will help my people—individuals with disabilities. It is time for this cowboy to stop riding. I do not have the energy to both write this column and plunge into the future.

When I am sufficiently trained, I will report to Voices on what the future will be like.

Joel Solkoff, author of The Politics of Food. Contact him at [email protected]